← All ModesZOMBIE MODE
The most challenging mode. Cleared cells don't stay cleared: they rise as zombies after a delay. Zombies spread infection to neighbors. Your only weapon: wildcard purges. A countdown timer adds urgency: the more zombies on the board, the faster time runs out.
ZOMBIE LIFECYCLE
KEY MECHANICS
- Uses Downset rules: 4-directional, decrement rerolls
- Cleared cells rise as zombies after ~5 seconds
- Zombies spread infection to adjacent active cells
- Infected cells become zombies after ~4 seconds
- Zombies have 2 HP, tap them twice to kill (they drop to cleared)
- Wildcards trigger a PURGE: kills all zombies and infected cells at once
- A 6-minute countdown timer ticks faster with each zombie on the board
- If the timer hits zero, it's game over: TIME'S UP
PURGE WILDCARD
Tap to purge all zombies and infected cells. Your most powerful tool.
TIPS
- Speed matters. Clear fast before zombies rise and the timer accelerates
- Save wildcards for when zombie count is high to reclaim time pressure
- Infected cells are a warning. Clear nearby active cells before they turn
- Watch the countdown timer. More zombies mean faster drain
- The zombie/turning counters in the stats row help you track the threat
- Focus on one area at a time to avoid being overwhelmed
STRATEGY GUIDE →
Tips, techniques, and scoring benchmarks for this mode